Although WoW patch 9.2 is far from being on the horizon and we can look forward to update 9.1.5 anyway, it feels like patch 9.1 is slowly coming to an end. Korthia is attracting fewer and fewer players each day, the hallways in Torghast are also gradually becoming deserted, and the current raid, Sanctum of Domination, is entering its final life cycle. So we're reaching the period where we can expect regular nerfs to allow stumbling guilds to send one or two more bosses into the dust. Because item upgrades are now gradually becoming rarer and rarer, so Blizzard will have to help out in other ways.

We're already seeing another round of these big nerfs with the launch of the upcoming ID. Namely, a whole bunch of mythic bosses will be toned down there. Among others Sylvanas himself, but also Kel'Thuzad, the Scribe of Fate or our favorite boss, the Suffering Forge.

Here are the meanwhile translated patch notes - the adjustments to the bosses all come into effect with the ID change in the night from Tuesday to Wednesday.


Blizzard
Dungeons and Raids

  • Sanctum of Domination
    • Suffering Forge Raznal
      • [After Server Restarts] The distance between the gaps of the ground spikes in Stage 2 has been reduced on Mythic difficulty.
        • Developer Comment: The distance between safe spots should now be more consistent with this change.
      • [After server restarts] Shadow Steel Chains regular damage has been reduced by 15% on Mythic difficulty.
    • Fate Scribe Raw Kalo
      • [After Server Restarts] Rune locations on Normal and Heroic difficulty have been updated to be more consistent clockwise and slightly less difficult counter-clockwise.
      • [After Server Restarts] Players now have more time to realign their destiny: 10 sec in the raid browser, 10 sec on Normal difficulty, and 5 sec on Heroic difficulty.
    • Kel'Thuzad
      • [After Server Restarts] Kel'Thuzad's health has been reduced by 5% on Mythic difficulty.
      • [After Server Restarts] Kel'Thuzad's Remnant health has been reduced by 20% on Mythic difficulty.
      • [After Server Restarts] Unstoppable Monstrosities health has been reduced by 20% on Mythic difficulty.
      • [After Server Restarts] Soul Skinner health has been reduced by 20% on Mythic difficulty.
      • [After Server Restarts] Initial damage of Frozen Destruction has been reduced by 40% on Mythic difficulty.
      • [After Server Restarts] The regular damage of Frozen Destruction has been reduced by 10% and the duration has been reduced to 8 seconds (previously 10 seconds) on Mythic difficulty.
      • [After Server Restarts] Fixed a bug where Kel'Thuzad was using abilities during Howling Blizzard on Mythic difficulty.
      • [After Server Restarts] Howling Blizzard now deals stackable damage for the duration of channeling on Mythic difficulty.
        • Developer comments: "We noticed that when fighting Kel'Thuzad on Mythic difficulty, the community was increasingly dragging out the fight to wait for cooldowns to complete. As a result, we've looked at ways to change the encounter so that this is no longer necessary. Players have complained from the beginning that this gameplay is frustrating and tedious. But we also wanted to be careful not to increase the difficulty of the encounter or introduce other problems that would require guilds to relearn the encounter. We tested several approaches internally, including resetting the cooldowns like we did at the beginning of encounters to simply bypass the wait times (you could already see some of this on the 9.1.5 public test realm). But in testing, it showed that this did a lot more for some specializations than others. We were worried that this would force groups to accumulate these specializations to make things easier for themselves. The changes we finally settled on are designed to make endless time-wasting impossible, but at the same time reduce the difficulty of key elements of the encounter so it's no longer necessary.
    • Sylvanas Windrunner
      • [After server reboots] Dominion Arrow health has been reduced by 15% on Mythic difficulty.
      • [After Server Restarts] Dark Guard health has been reduced by 15% on Mythic difficulty.
      • [After Server Restarts] The base duration of Curse of Inertia has been reduced to 4 seconds on Mythic difficulty, down from 6 seconds.
      • [After Server Restarts]: Blast damage from Orbs of Decay has been reduced by 10% on Mythic difficulty.
      • [After Server Restarts] The radius of Veil of Darkness in Stage 2 has been reduced to 12 meters on Mythic difficulty (down from 15 meters).
      • [After Server Restarts] The inescapable damage of Wrath of the Banshee has been reduced by 15% on Mythic difficulty.
      • [After Server Restarts] The damage of Ranger's Heartseeker, Banshee's Heartseeker, and Banshee's Blades has been reduced by 8% on Mythic difficulty.
      • Fixed a bug where Ruin was not dealing damage.
  • The Necrotic Rift
    • Surgeon Flesh Suture
      • [After server restarts] Fixed a bug where the first Flesh Suture creation was not increasing the stacks of Festering Rot.
      • [After Server Restarts] Fixed a bug where two Flesh Seam creations were being summoned in quick succession....
03:25
WoW: Sylvanas' True Face? Shadowlands Cinematic [Spoiler, English.]

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