Even weeks after the release of WoW Patch 9.2, the developers still don't seem to be satisfied with the balancing - neither in the raid nor with the classes. Not only does the Mausoleum of the First get new nerfs almost daily, but classes are also adjusted at regular intervals

. However, the developers usually take a different approach here and buff the classes and play styles that seem too weak in their eyes.

Exceptions prove the rule, though, and so the developers' recently published plans saddened all Death Knight tanks

. Given the immense strength of DKs in Shadowlands' Mythic-Plus dungeons, the developers had little choice - either a nerf for one playstyle or relevant buffs for the other four tanks. Blizzard opted for the former. The changes detailed below are expected to be active from May 4, 2022! Also read these interesting stories6

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Nerf is converted

However, the developers have now stated that the nerf in the originally planned version would not have achieved what they actually wanted. This is because it would have hit the weaker players in particular. The generated 2-set bonus was only a problem if the gigantic potential was fully exploited. But only the really good players were able to do that.

  • Death knight
    • Blood
      • The set bonus of'Soul Steel of the First Eidolon' (2-part): Heart Strike now increases the duration of Dancing Rune Weapon by 0.33 seconds (previously 0.5 seconds).
      • The set bonus'Soul Steel of the First Eidolon (2-piece)': The maximum stacking cap for Strength is now 40 (previously 75).
        • We will be modifying the planned Dancing Rune Weapon expansion of the two-part bonus, reducing the maximum stacking cap of the Strength bonus from 75 to 40. Our original goal was to curb the strength of the entire set bonus, as it far exceeded our expected value for a level bonus when played well. However, this nerf also hit the lower end of the tier harder than intended, while making Blood feel worse about optimal gear and mechanical play to maximize the potential of the bonus. We will instead move to lower the maximum strength cap so that the playstyle of the set bonus remains relatively unchanged, but the damage abilities (and to a lesser extent, some of the defensive power) are brought back somewhat to a more appropriate value.

So Blizzard reworked the bonus in such a way that this absurd potential is greatly slowed down and at the same time nothing changes in terms of the gameplay of the Blood Death Knight.

Lawlessness rogues enjoy buff

One man's sorrow is another man's joy. While Blood Death Knights took a hard nerf, Lawlessness Rogues get a noticeable buff. Instead of spending time on balancing individual abilities, Blizzard simply gives the outlaw four percent more DpS on everything.

  • Rogue
    • Lawlessness
      • All damage abilities increased by 4%.

That's something to be proud of and should push the Outlaw up the popularity rankings. This is also sorely needed, because the other specs of the rogue dominate both in the current raid and in the Mythic-Plus dungeons of Shadowlands - sometimes by a massive margin.

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