Grinding reputation is as much a part of a new WoW patch as new raids or areas - even if grind doesn't appeal to everyone. And so we get a new faction in patch 9.2, the Enlightened, where we fight for recognition and increase our reputation weekly. Why? So that we can bag all the rewards that are offered to us at the appropriate reputation level - this includes, among other things, the possibility of being able to wear a second Legendary.
However, with one of the past changes on the PTR, the developers have added a lot more grind than they actually intended. Actually, the annoying grind factor should be reduced to a minimum with patch 9.2. And that is exactly what is now being achieved again with a new hotfix for the test servers.
When it became clear which content in Zereth Mortis would give how much reputation (and how much reputation we would need for the double Legendary), it quickly became clear that this could only be achieved by excessive grinding in the new area. Especially the daily farming of the countless Rare mobswas a thorn in the side of most players. And that's exactly what the developers have now adjusted.
If you are only interested in the rewards that player power grants, you can do without the excessive grind. The developers have not only reduced the reputation per rare from 15 to 30 to 10 to 15, but also drastically increased the reputation from other sources. You will now receive the following amounts of reputation:
With this, the developers want to achieve that the required reputation level Respectful can also be reached completely without killing Rare mobs at the time when the opportunity for the second Legendary is unlocked via campaign (5th week of the patch).
Of course, you'll still be faster with reputation if you continue to kill as many Rare mobs a day as possible. But for those who care about player power, this is now simply unnecessary, as long as you do the few other activities. So there is much less time investment required, which should please most players.Read also these interesting stories 0
principle is a good one. People shouldn't feel like they need to play every day and people shouldn't feel like when they play, the incentives don't steer people towards the fun. So yeah, we hear the community concerns with overweighting rares. When rares constitute the lion's share of the total rep that you can get in a day, that can create a sense of obligation to pursue them all. Since there are so many, this turns the daily acquisition of rep into a time-consuming process rather than something you can target and complete (or mostly complete) in a reasonable play session. We want rares to feel like a bonus rather than an obligation, so the reputation earned from rares is being decreased from 15 or 30 rep each to 10 or 15 rep each.
Along with that change, because we don't want to reduce the total incoming rep, we're increasing the reputation of other sources to compensate: world quests will award 125 instead of 100; Antros, the world boss, will award 500 instead of 250; and the twice-weekly quest "Patterns Within Patterns" will award 500 instead up 250. The net effect of this is that this will be a small increase in the total potential rep gain each day, and rares will take up a much lower proportion of those gains. This will allow players to feel like they can be done for the day earlier without significant long-term cost, while still allowing those players who want to push harder some incentive to do so.
Players who feel the need to reach Revered by week 5 and get the legendary memory as soon as Chapter 7 ends should now be able to rest assured. Even without killing a single rare, it should be comfortably achievable to reach that level in that timeframe.