World of Warcraft has experienced many ups and downs in recent years. The success of an expansion is not just about gameplay, graphics, and all sorts of fun and motivating features at best, but also about the story and how it is presented. When it comes to WoW's story, the developers have been experimenting and trying out different narrative styles from the beginning. There's the classic quest text, mini-events, cutscenes, animated shorts, and elaborate cinematic videos that Blizzard pulls out of the hat for special occasions.00:50
If we look back at the long history of WoW, players often had to master not only the quests, but also almost all the dungeons and raids to fully experience the story. So if you want to learn more about what's going on in WoW, you'll have to enter dungeons and raids or scour outside sources for new info. But what about players who are interested in the story but are reluctant to visit instances?
On the topic of story and LFR, the timing of the Venthyr's Pact campaign, for example, did not match the opening dates of the LFR wings. The story didn't make sense in some places without the proper context. This storytelling snafu then caused a lot of confusion for some players.
So, the WoW development team has wanted to offer the community more story at the end of the Korthia campaign that all players can experience together. The idea sounds good, yet why don't the developers just implement an item in the second raid week that players can click to see the final cutscene from the raid. The best example of such a story object is the golden well in Dalaran, which was made available to all players at the end of Wrath of the Lich King. This allowed even heroes who never set foot in Icecrown Citadel to experience the grand finale of WotLK.
How do you like the current storytelling in World of Warcraft? What do you like and what would you change? Let us know your ideas!Support buffed - it only takes a minute. Thank you!
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